// level 01
num_of_objects 9             // how may objects

object field                 // game_object 
level                        // type
0                            // direction grad
0 0                          // world position x, y
280 280                      // size width height (28 cells in background)
mesh  res/identity_quad.txt  // mesh
texture res/background_cells.png   // texture

object apple                 // game_object 
fruit                        // type
0                            // direction grad
5 5                          // world position x, y
10 10                      // size width height (28 cells in background)
mesh  res/identity_quad.txt  // mesh
texture res/apple.png   // texture

object snake_tail                 // game_object 
snake_part                        // type
0                            // direction grad
55 55                          // world position x, y
10 10                      // size width height (28 cells in background)
mesh  res/identity_quad.txt  // mesh
texture res/snake_tail.png   // texture

object snake_body              // game_object // index 3
snake_part                     // type
0                              // direction grad
65 55                          // world position x, y
10 10                          // size width height (28 cells in background)
mesh  res/identity_quad.txt    // mesh
texture res/snake_body.png     // texturev

object snake_bottom_left_bend     // game_object // index 4 
snake_part                        // type
0                                 // direction grad
75 55                             // world position x, y
10 10                        // size width height (28 cells in background)
mesh  res/identity_quad.txt  // mesh
texture res/snake_bottom_left_bend.png   // texture

object snake_top_left_bend        // game_object // index 5 
snake_part                        // type
0                                 // direction grad
85 55                             // world position x, y
10 10                        // size width height (28 cells in background)
mesh  res/identity_quad.txt  // mesh
texture res/snake_top_left_bend.png   // texture

object snake_top_right_bend       // game_object // index 6
snake_part                        // type
0                                 // direction grad
95 55                             // world position x, y
10 10                        // size width height (28 cells in background)
mesh  res/identity_quad.txt  // mesh
texture res/snake_top_right_bend.png   // texture

object snake_bottom_right_bend    // game_object // index 7
snake_part                        // type
0                                 // direction grad
105 55                          // world position x, y
10 10                      // size width height (28 cells in background)
mesh  res/identity_quad.txt  // mesh
texture res/snake_bottom_right_bend.png   // texture

object snake_head                 // game_object 
snake_part                        // type
0                            // direction grad
115 55                          // world position x, y
10 10                      // size width height (28 cells in background)
mesh  res/identity_quad.txt  // mesh
texture res/snake_head.png   // texture
